The Sleepwalkers setting is a post-apocalyptic future, where the dire predictions of H.P. Lovecraft's cosmic horror fiction are beginning to come true. Humanity is now split into two factions. There are the organized populations of the Redoubts, who are struggling to remain uncorrupted. On the other hand are the feral humans, some of whom are simply trying to survive in the wilds and ruins, while others are servants, slaves or livestock for various Mythos entities.
I've set Sleepwalkers up to use S. John Ross's great Risus rules. If you aren't familiar with it, I heartily recommend downloading a copy and taking a look. It's six pages of pure roleplaying dynamite, or at least guncotton. Plus the rest of this section of my site will be much less useful without it...
Another book that has heavily influenced this game setting is Chaosium's great Call of Cthulhu RPG. Further influences and inspirations can be found here.
This is a more in-depth look at the Sleepwalkers setting, including a brief history, a discussion of various Mythos threats, and the rise of the ambiguous leadership of the P/R/B.
New cliches for the Sleepwalkers world are also here, with an explanation and some possible uses for each.
This page is a list of several characters, suitable as PCs or NPCs for a standard (10 dice/60 point) Sleepwalkers campaign.
A list of Risus cliches for things by their very nature undefinable - Mythos entities! (in other words, I'm giving myself plenty of weasel room on these stats...)
Primarily, the Sanity rules I've cobbled together for the Risus Sleepwalkers setting.
This is a list of common 'totem' equipment for uncommon cliches. Included is some bonus-dice equipment as well.
Things to do while waiting for the world to end. After all, hunting Deep Ones isn't the only thing worth doing...
On a suggestion from a reader, the whole thing as one big ol' page.
This is a link to a PDF version of all this nonsense, on the off chance that anyone wants to print it.
Check out my other Risus material, set in Bruce Sterling's Shaper/Mechanist stories.